The Eye of Vecna is an accessory in Planescape: Torment. Type Classic editor History Talk (0) Share. Eye of Vecna: | The |Eye of Vecna| is an |artifact| of great power in many |campaign settings| for t... World Heritage Encyclopedia, the aggregation of the largest online encyclopedias available, and the most definitive collection ever assembled. In order to use its powers, the wielder needed to cut off his or her … View/set parent page (used for creating breadcrumbs and structured layout). As far as I'm concerned the moment a PC plugs in the Eye they become an NPC (the player just doesn't know it yet). 1 major beneficial property. The Cult of Vecna is a secretive group that is devoted to the demigod Vecna, master of lies of destruction. The Eye of Vecna has the following random properties: While attuned to the eye, you have resistance against fire damage. The eye gradually makes you evil and insane, if you weren't already. Your alignment changes to neutral evil, and you gain the following benefits: You have truesight. The Morocco archaeologist said in the dig site that they look for artifacts linked to their past. Your alignment changes to neutral evil, and you gain the following benefits: Properties of the Eye and Hand. You can use an action to see as if you were wearing a ring of X-ray vision. The Hand of Vecna, Dungeon Master's Guide pg. After you cast the spell, roll a d6. Random testing of telecom tower radiation from next month:Govt Worried about reports of a clear link between serious ailments and strong radiation emanating from mobile towers, the government has taken a tough stance and will start random testing of towers next month, with a huge penalty proposed in case of non-compliance with norms. To attune to the hand, you must lop off your left hand at the wrist and the press the artifact against the stump. He has very few worshippers, but there was at least one poweful cult dedicated to him around the time of the Blood Whip. The hand has 8 charges. The hand is a mummified and shriveled left extremity. He commands his followers to: Never reveal all you know. He is known as the Master of All that is Secret and Hidden, the Arch-Lich, the Chained God, the Maimed God, Master of the Spider Throne, the Whispered One, the Dying King, the Lord of the Rotted Tower, and the Undying King. The Eye magically grafts itself into place and takes on the appearance of a shriveled eye, and glows with a foul crimson light. Watch headings for an "edit" link when available. Menu. After you cast the spell, roll a d6. If you want to discuss contents of this page - this is the easiest way to do it. Removing the Eye of Vecna invariably killed its wearer. His best-known title is The Whispered One, for the secrecy and fear with which his name is discussed. Description. He began to fear death and take steps to prevent his end from ever coming about. 1 minor detrimental property. The Eye of Vecna has the following random properties: While attuned to the eye, you have resistance against fire damage. While the sword is on your person, you add a d10 to your initiative at the start of every combat. Vecna is the Lord of the Undead. 3 skills, 3 properties max and up to 3 features Eye of Vecna Glyph Hand of Vecna Glyph Blood Bone Kas Vecna Shadow Intensities: Prime, Secondary, Tertiary Vecna Offering. The eye looks like a bloodshot organ torn free from the socket. The Eye and Hand of Vecna. The Eye of Vecna and the Hand of Vecna each have the following random properties: 1 minor beneficial property. If the Eye of Vecna and the Hand of Vecna are both attached to the same creature, and that creature is slain by the Sword of Kas, both the eye and the hand burst into flame, turn to ash, and are destroyed forever. Find out what you can do. He was first introduced in the World of Greyhawk D&D setting. Something does not work as expected? Wiki Le Monde des Royaumes Oubliés (French), https://forgottenrealms.fandom.com/wiki/Eye_of_Vecna?oldid=603049. The Hand of Vecna is a withered, blackened, mummified human hand. The artifact granted truesight to its wearer, as well as an ability to see through solid objects similar to that of a ring of X-ray vision, including the risk of exhaustion in case of repeated activations. Ioun stones (pronounced EYE-oon) are based on similar artifacts from Jack Vance's Dying Earth series. Seldom is the name of Vecna spoken except in a hushed voice. Your alignment changes to neutral evil, and you gain the following benefits: You have truesight. It is destined to betray its wearer at a critical moment, failing him when he needs its power the most." Random Properties. Minor Detrimental Property: Wielder becomes gaunt, their skin turns pale, and their eyes turn a faint red. If you start your turn with at least 1 hit point, you regain 1d10 hit points. Random page; Videos; Images; Discuss. Obsessed with finding both the hand and eye of Vecna. The Hand and Eye of Vecna were inspired by items appearing within Michael Moorcock's Corum novels: A left hand and left eye which are able to grant whoever replaces their existing hand and eye with them unusual powers. Properties of the Hand. While attuned to the eye, you can use an action to cast power word pain from it. He is usually depicted as a mummified, desiccated corpse missing his left hand and left eye. Vecna is known by many titles. Major Beneficial Property: Wielder's Constitution score increases by 2 while attuned, to a maximum of 24. Vecna appears as a skeleton wearing tattered finery worthy of a wizard king. Random Properties. You can help D&D Wiki by finishing and/or adding flavor to this page. He rarely interacts with said universe, though, preferring to spend all of his time in the Astral Sea battling with Ioun for control of The Source. Forgotten Realms Wiki is a FANDOM Games Community. The Sword of Kas has the following random properties: 1 minor beneficial property; 1 major beneficial property; 1 minor detrimental property; 1 major detrimental property; Spirit of Kas. However, Kas was only able to remove Vecna's right eye and left hand before being struck down. Vecna is considered the most powerful and the most evil lich in history. Although it isn't mentioned much, it was found in Morocco while the V.I.L.E. In order to use its powers, the wielder needed to remove an eye and place the artifact into the empty socket. The Blood Lord’s Armor can only be destroyed by a Blood Caster while attuned to the Eye and Hand of Vecna and the Sword of Kas. To attune to the eye, you must gouge out your own eye and press the artifact into the empty socket. ComicBook.com can … Reason: Items including the Sword of Kas and Hand and Eye of Vecna still need links. The Eye of Vecna is an accessory in Planescape: Torment. Vecna. Wondrous item, artifact (requires attunement). The properties of the Hand of Vecna in the Dungeon Master's Guide, 5th Ed., which may not be canon for Critical Role, are as follows: Wondrous item, artifact (requires attunement) The Eye's primary purpose is as psychic tracker for the priests of Vecna. Random Properties. Properties of the Eye. Check out how this page has evolved in the past. The Hand of Vecna and the Eye of Vecna are powerful artifacts left behind by the god Vecna and the only remnants from his physical body before ascending to godhood.. He is considered the very first Lich in Elion. The Eye of Vecna and the Hand of Vecna each have the following random properties: Properties of the Eye. He is a rival to The Raven Queen, and covets her dominion over the dead. Academy Thieves were coming to get it. The Eye of Vecna and the Hand of Vecna each have the following random properties: 1 minor beneficial property; 1 major beneficial property; 1 minor detrimental property; Properties of the Eye. Its use is restricted to the Nameless One. Beyond death, he became the greatest of all liches. Aspect of Vecna; Orc Eye of Gruumsh; Snake Swarm; Yuan-ti Fangblade; Xen'drik Drow Stingblade; Berbalang; Arbalester; Community. Once the Eye has seen an intelligent being - either directly or through scrying - it can sense that creature's aura over large distances. The Eye ofVecna and the Hand of Vecna each have the following random properties: 1 minor beneficial property; 1 major beneficial property; 1 minor detrimental property; Properties of the Eye. "The Eye's powers are said to shift with each new owner, but one thing is certain: no good ever comes from whoever has the misfortune to possess it. Nameless One's initial eye Eye of Vecna --- Doubles all 1st Level Mage Spells, Doubles all 2nd Level Mage Spells, +35% Resistance to Magic, +4 Save vs. Death Magic, -3 Wisdom, -3 Intelligence Nameless One Random treasure dropped by Greater Glabrezu after you've returned from Carceri (Undersigil, Clerk's Ward) Glass Eye -1 Time has also been kind in the way this 20-yearold superbike rides and feels on the road. Orc Eye of Gruumsh; Snake Swarm; Yuan-ti Fangblade; Kruthik Young; Xen'drik Drow Stingblade; Cyclops Crusher; Unicorn; Medium. The item then magically grafted itself onto its wearer's head, assuming a golden coloration and a vertical pupil similar to a cat's. Append content without editing the whole page source. General Wikidot.com documentation and help section. Eye of Vecna The Eye of Vecna and the Hand of Vecna might be found together or separately. In order to use its powers, the wielder needed to remove an eye and place the artifact into the empty socket. Your alignment changes to neutral evil, and you get the following benefits: You have truth. If you have the Eye of Vecna in a campaign then Vecna is the focus of the campaign so if a player plugs in the Eye its not a question of if Vecna takes control but how and when. The hand is a mummified and shriveled left extremity. Your alignment changes to neutral evil, and you gain the following benefits: Properties of the Hand. Change the name (also URL address, possibly the category) of the page. 3 skills, 3 properties max and up to 3 features Eye of Vecna Glyph; Hand of Vecna Glyph; Blood; Bone; Kas; Vecna; Shadow; Intensities: Prime, Secondary, Tertiary Vecna Offering. Even though his body gradually withered and decayed, Vecna continued to expand his evil dominion. Edit. In the Dungeons& Dragons role-playing game, Ioun (/aɪˈuːn/ eye-oon) is the unaligned goddess of knowledge, prophecy and skill, and is a patron of the study of magic and mental power. It is actually the mummified eye of the evil god/sorcerer Vecna. Some say that Vecna's lieutenant Kas coveted the Spider Throne for himself, or that the sword his lord made for him seduced him into rebellion. "The Head of Vecna" is a humorous game tale about a party of Dungeons& Dragons player characters who are lured into a trap by a fake magic item (the eponymous Head of Vecna). While attuned to the eye, you can use an action to cast power word pain from it. You can use an action and expend 1 or more charges to cast one of the following spells (save DC 18) from it: Your Strength score becomes 20, unless it is already 20 or higher. A constant theme in the adventures in which the character appears is Vecna's never-ending quest for power, ending, should he succeed, with Vecna as the only deity in existence. You can use an action to see as if you were wearing a ring of X-ray vision. It progressively regained its magic at every dawn. Ecology: The Eye is only one part of the Cult of Vecna. If that happens, you become an NPC under the DM's control. EyeVecna and Vecna's hand each have the following random properties: 1 minor beneficial properties 1 main beneficial property 1 minor harmful properties of the property of the eye. In doubtful cases, the Eye must roll a successful saving throw vs. spell to retain the "scent". I'm guessing it'll be like 1st edition DMG, where they had a huge list of random artifact powers that the GM could either roll or just pick and choose. Paragon Level These artifacts were pivotal to the events of The Hand and the Eye.The demilich Acererak had obtained the Eye and desired to possess the Hand in order to raise an unstoppable army of undead soldiers. To attune to the eye, you must gouge out your own eye and press the artifact into the empty socket. A very difficult task. If you are attuned to both the hand and eye, you gain the following additional benefits: Destroying the Eye and Hand. The Eye Of Vishnu is a gem from Carmen Sandiego. Properties of the Eye. [1], It was said that the only way to permanently destroy the Eye of Vecna was if both the Eye and the Hand of Vecna were attached to the same creature, and then that creature was slain by the artifact known as the Sword of Kas. The eye looks like a bloodshot organ torn free from the socket. The hand grafts itself to your arm and becomes a functioning appendage. The Rift of Pyradon is a fiery chasm in the depths of the Elemental Chaos.1 The Rift of Pyradon is referenced only once, in the Dungeon Master's Guide as a possible method of destruction of the Eye of Vecna. Here's the specifics on what the Eye does for the user: The Eye of Vecna and the Hand of Vecna each have the following random properties: 1 minor beneficial property. As a deity, Vecna did not claim a domain, but instead wandered the entire multiverse. Its use is restricted to the Nameless One. Home; Rules ; Quick Reference; Optional, Variant, and Expanded Rules; Tables; Books ; View All/Homebrew; 2014 Player's Handbook; Monster Manual; Dungeon Master's Guide; 2015 Sword Coast Adventurer's Guide; 2016 Volo's Guide to Monsters; 2017 Xanathar's Guide to Everything; 2018 Mordenkainen's Tome of Foes; Guildmasters' Guide to Ravnica Cult of Vecna. If the hand is ever removed, you die. The Hand is significantly more powerful when combined with the Eye of Vecna, as the user gains both the Eye’s base abilities and some bonus abilities from having both artifacts. Required The Eye of Vecna and the Hand of Vecna might be found together or separately. The Nothic's Eye can only be destroyed by resurrecting the original Nothic, restoring the Eye to him, and then killing him before Vecna notices. The range depends on the abilities of the player character. Double click the "Vecna Offering" skull. Any other attempt to destroy either artifact merely transported it into a hidden vault in an unknown location.[1]. In Dungeons & Dragons, the sword has specific properties relating to beheading, which is the method the blade in the poem uses to slay the titular monster. The Hand and the Eye Edit. Classic editor History Talk (0) Share. Take your favorite fandoms with you and never miss a beat. To attune to the eye, you must gouge out your own eye and press the artifact into the empty socket. Before attempting to ascend to godhood, Vecna was a great and powerful sorcerer that fell in love with Pandora, the first human. Classic editor History Comments Share. So formidable and hideous was his temper that his subjects feared to speak his name. You can use an action and expend 1 or more charges to cast one of the following spells (save DC 18) from it: Using the eye's X-ray vision never causes you to suffer exhaustion. Artifact Wondrous item[1] Vecna teaches his followers to gather knowledge to hide from others and use it as a weapon. Creative Commons Attribution-ShareAlike 3.0 License, You can use an action to see as if you were wearing a. In the Dungeons & Dragons mythology, there is an ancient artifact called the "Eye of Vecna". Wikidot.com Terms of Service - what you can, what you should not etc. Ioun is a member of the 4th edition core pantheon. You experience premonitions of danger and, unless you are incapacitated, can't be surprised. Later, it became his prison as it was draw… Vecna is a great sorcerer that existed in roughly 15 B.B. A very difficult task. 1st Edition Statistics[2] Vecna Glyphs. The Hand of Vecna was a powerful and evil artifact that granted its wearer access to supernatural strength and powerful spells.1 1 Description 2 Powers 3 History 4 Reputation 5 Notable Owners 6 Appendix 6.1 Further Reading 6.2 Appearances 6.3 External Links 6.4 References The Hand was a desiccated, mummified left hand. View wiki source for this page without editing. A group of people following the litch-god Vecna. Random page; Videos; Images ; Discuss. In order to use it, the owner has to remove his own eye and replace it with Vecna's. [1], If both the Eye and the Hand were to be attuned to the same creature, the wearer enjoyed numerous additional benefits, such as immunity to disease and poison, premonitions of imminent danger, the ability to use the Eye's X-ray vision without risking exhaustion, regeneration powers, and the ability to cast wish once every 30 days. Edit. Click here to toggle editing of individual sections of the page (if possible). Of Vecna, all that remained were one hand and one eye, grisly artifacts that still seek to work the Whispered One's will in the world. Vecna is an evil deity in the D&D universe, and is considered the quintessential and ultimate "bad guy". Basic Information Random Properties. Edit. Vecna is the god of secrets, the undead, and necromancy. Vecna Glyphs. The 5% chance you're told in the DMG is meaningless. Attunement Double click the "Vecna Offering" skull. Vecna is the Lord of the Undead. It will vanish and a bag will appear in your backpack with a random amount of Vecna Coins and minting items Vecna was once betrayed by Kas the Bloody-Handed, who destroyed his mortal body- leaving behind only his eye and hand, which promptly became holy artifacts of Vecna. For all his power, Vecna couldn't escape his own mortality. Artifacts, Major The Eye of Vecna, Dungeon Master's Guide pg. Properties [edit | edit source] The Eye must replace a missing eye, whereupon it immediately binds to the user and becomes a functioning … Value The Hand of Vecna can be obtained by killing Vecna in the Chaotic Quest, provided you don't digest or disintegrate him. Vecna was, in his time, one of the mightiest of all wizards. Vecna is the evil god of secrets, the undead and necromancy. The eye grafts itself to your head and remains there until you die. 5th Edition Statistics[1] When viewed outside a host, the Eye of Vecna appears as a small red pebble or shriveled grape.. 4th Edition Statistics[4] View and manage file attachments for this page. He is missing his left hand and eye. It is destined to betray its wearer at a critical moment, failing him when he needs its power the most." Random Properties. On a roll of 1-5, you can't cast it again until the next dawn. The Eye is "used" by placing it into one's own empty eye socket—most would-be users must pluck out their own eye. 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