Compared to his appearance in SSB4, his damage-racking potential has increased and his recovery is safer and better overall (though it is still considered among the worst in the game, along with Little Mac and Ganondorf). When the other two are added, Dr. Mario has 83 victory screens. Strengths. santa_doc.rar 1mo. His forward smash is one of the strongest of its kind, which lets Dr. Mario score quick and consistent KOs. Most notably, he appears in the WarioWare series series via two microgames based on his debut game, while his medical garb can be unlocked in Super Mario Maker and Super Mario Odyssey. Although he was originally planned to be an alternate costume of Mario, Dr. Mario ultimately retained his status as a clone late in SSB4's development for the purpose of appealing to his Melee fanbase.[5]. However, Dr. Mario's flaws are significantly more noticeable in comparison to Mario's. Identical to Mario's, though it deals more damage. Subscribe for more Smash Bros. Wii U Montages and other Videos! He’s also got respectable hard-coded combos stemming from his throws and down tilt, allowing him to rack up even more damage when needed. However, Dr. Mario's overall tournament representation has been poor throughout the game's lifespan, making his true tier standing debatable; while some such as Goblin believe he is underrated due to his strong punishes and high damage output, he is generally regarded as a mid, low or even bottom-tier character, with most players drawing comparisons to Mario being a much better character, contrasting Dr. Mario’s slow speed and abysmal recovery. Its back hit is stronger, and can punish ledge stalls effectively. Dr. Mario (Dr. マリオ, Dr. Mario) is the persona Mario assumes within the eponymous Dr. Mario series. A bicycle kick. It also has gained heavy armor on startup if used on the ground, which further improves its safety and viability. With his dedicated nurse, Princess Peach, at his side, Dr. Mario spends day and night in his laboratory working on new miracle cures. With the exception of the third method, Dr. Mario must then be defeated on New Donk City Hall. However, this renders it unusable for juggling and lengthy combos past low percentages. Dr. Mario (ドクターマリオ, Doctor Mario) is a playable character in Super Smash Bros. Files. So you want to learn about Dr. Mario in smash ultimate? by fammydamammy (Guest Contributor) I'm fammydamammy, also known as "Fammy," and I am known for many amiibo, one of which is my Dr. Mario amiibo, Dr. Hart. He was revealed for the game along with the rest of the veterans on June 12th, 2018. His overall mobility remains largely unaltered from his previous appearance, resulting in him now being much slower relative to the roster, considering as most other fighters have received buffs to their mobility. It also has KO setups into up aerial and back aerial. Any number following the Smasher name indicates placement on the Fall 2019 PGRU, which recognizes the official top 50 players in the world in Super Smash Bros. Starts behind a wall of Megavitamins, which then start to disappear starting from the top to reveal him. ", "I have just developed a new vitamin that should be able to take care of it. Afterward, the player can move and land them on Viruses, which spawn throughout the bottle. In Dr. Mario 64, Dr. Mario seeks to reclaim his Megavitamins after they are stolen by Mad Scienstein on behalf of his master, Rudy. Even with these specific strengths, both of Doc's best players would eventually drop him or relegate him as a secondary in favor of Terry and Fox. However, he does have a few strengths over Mario, such as his out of shield game and KO power with back throw and Dr. Tornado. Although Dr. Mario does not appear in the World of Light opening cutscene, he was vaporized and later imprisoned alongside the rest of the fighters (sans Kirby) when Galeem unleashed his beams of light. Issues. For a gallery of Dr. Mario's hitboxes, see here. Sweepkicks, then gets up. There is no explanation as to why the data exists; however, it is commonly inferred that he was intended to be included in Brawl's roster before being scrapped for unknown reasons. Performs a dropkick while climbing up. While Lui$, Stroder, and Locus achieved decent success very early on, his recurring flaws from Smash 4 would still remain prominent, as his sluggish speed, atrocious recovery, and mediocre range would only highlight his still poor approach options. The move launches diagonally unlike Mario's up aerial, which can be ideal for edgeguarding mixups. However, they are also joined by several other doctors (including Luigi, Yoshi, Toad, Toadette, Bowser Jr., Ludwig, Wendy, Wario, Waluigi, Princess Daisy, Rosalina, Luma, Donkey Kong, and Diddy Kong) and, for the first time in the series, assistants from a variety of species within the Mario series. However, Dr. Mario also has to contend with Wario, who seeks to steal the Megavitamins from Mad Scienstein and sell them for money. Dr. Mario's grounded moveset has plenty of utility in spite of his slow speed. Dr Mario is a high quality game that works in all major modern web browsers. Thanks. Dr. Mario is a slightly slower, but stronger clone of Mario. Dr. Mario has his own awakening battle separate from that of Mario, who appears in the opening cutscene. liquipedia Smash. Instead, his only appearance in the game is as a single sticker that can only be used to power up characters from the Mario universe and Yoshi. His wall jump and ledge jump also cover less distance as a result. The doctor is in, and he has a few qualities that separate him from that regular “Mario” guy, whoever that is. Forward tilt is a great get-off-me option, and possesses situational KO potential at very high percentages unlike Mario's version. Instead, his only appearance in the game is as a single sticker that can only be used to power up characters from the Mario universe and Yoshi. Dr. MARIO. Its knockback differs depending on your opponent being in the air or on the ground when you hit then. True to its name, it is Dr. Mario's version of Mario Finale and fittingly uses a pair of gigantic, intertwining Megavitamins that deal more damage. Note: All numbers are listed as base damage, without the 1v1 multiplier. ", "One of the experiments has gone out of control. Like my Facebook Page! Instead, Dr. Mario is much better suited to a bait-and-punish playstyle. Ultimate. Read Only Ultimate from July 13th, 2019 to December 15th, 2019. A 360º breakdance sweep kick. Ultimate, first playable in Super Smash Bros. Melee.He was confirmed at E3 2018. [4] According to Super Smash Bros. series creator Masahiro Sakurai, he included Dr. Mario because of his liking of the Dr. Mario series' soundtrack and his desire to include some of its songs for Melee. Like his normal self, Dr. Mario's air game is above-average. Super Smash Bros.: Dr. Mario - Source Gaming. Down tilt is one of Dr. Mario's best combo starters; although it is short-ranged, it is very reliable at a wide range of percentages, with its lower knockback scaling compared to Mario's even allowing it to combo at percentages where Mario's would not work, and depending on the percentage, it can lead into neutral attack, forward tilt, up tilt (only on certain characters), itself, up smash (only on certain characters), down smash, neutral aerial, up aerial, back aerial and Super Jump Punch. Although Dr. Mario's overall frame data is only very slightly slower than Mario's (if even at all), his higher overall damage output and slower overall mobility make him unable to use a healthy balance of offense and defense like his normal self. Doctor Finale (Final Smash) – Dr. Mario lets loose a pair of giant vitamin capsules that spiral through the air, pushing opponents away. Like his normal self, Dr. Mario also has excellent frame data: when not counting special moves, the overall start-up lag of his normal moveset is very fast. It is also slightly stronger than Mario's forward throw as it can KO middleweights at around 178% at the edge of Final Destination, which is about 10% earlier. Admin. That said, he uses external modifiers to most of his stats rather than directly modifying them, so he sports subpar mobility compared to Mario. It also deals damage. In the early metagame, he has seen results in the competitive scene, achieving some representation from players like Locus and Lui$. This angle also makes its beginning frames capable of edgeguarding, unlike his normal self's up aerial. Dr. Mario's gameplay sees Dr. Mario periodically throw Megavitamins into a prescription bottle. Although the two share an overwhelming number of identical animations and even the exact same values for certain attributes (weight, falling speed, fast falling speed and gravity), Dr. Mario nevertheless has a number of traits that differ from his normal self. Ultimate. Dr. Mario was one of the five playable characters in Melee who did not return as a playable character in Super Smash Bros. Brawl. Has average range and above average speed. As a fighter spirit, it cannot be used in Spirit Battles and is purely aesthetic. He can be unlocked either by clearing Classic Mode with Mario without using any continues, or by playing 100 Versus Mode matches. Against grounded opponents it is a spike and in airborne opponents get launched up. Credits roll after completing Classic Mode. Flags . One of his biggest buffs were to his already above-average damage output; all of his moves deal much more damage (excluding his pummel and get-up attacks), which further supplements his damage-racking game and previously inconsistent KO ability. Deals immense damage and knockback, giving it great KO potential. Has his eyes closed until all of the Megavitamins are gone, in which he opens them and assumes fighting stance. Dr. Mario is the first fighter to return after being cut from a previous game. Unlike Mario, however, his slow mobility hinders his neutral game so much that he is largely reliant on baiting and punishing. To reflect this, Dr. Mario is currently ranked 49th out of 55 on the tier list, placing him in the F tier and rendering him a low-tier character. Lastly, Dr. Mario is outclassed in certain aspects by other characters: in particular, Zero Suit Samus has much better overall mobility; Shulk has much more range; and Snake is much better at zoning. Like Mario, Dr. Mario's height is below-average. Dr. Mario's moveset takes from multiple sorces, such as melee, Super Smash Bros. As a result, its clean hitbox makes it a viable KOing option unlike Mario's. Dr. Mario destroys killer viruses with his amazing vitamin capsules and spends day and night in his laboratory working on new miracle cures. In response, Dr. Mario sets out to cure local inhabitants of their infections; beginning with level 11, he is joined by Dr. Peach in her bid to help the Toads, as well as Dr. Bowser, who wants to cure his minions himself. Heaves the opponent upward. Likes. Immaculate in his medical garb, Dr. Mario destroys killer viruses with his amazing vitamin capsules. From SmashWiki, the Super Smash Bros. wiki, "I'm Mario. In his eponymous debut game, he takes a break from adventuring in order to work in a virus research lab at the Mushroom Kingdom Hospital alongside Nurse Toadstool. Quasar Mod Manager1-Click Install. Forward throw is useful for initiating edgeguards; back throw is one of the strongest back throws in the game; up throw is a decent combo starter that can combo into up tilt (certain characters only), up aerial, neutral aerial, back aerial and Super Jump Punch; and down throw is his most effective combo throw, being able to combo into up tilt (certain characters only), up smash (certain characters only) neutral aerial, up aerial, back aerial, Super Jump Punch and Dr. Tornado depending on the opponent's percentage. Like Mario, Dr. Mario possesses a decent grab game. Somehow he's managed to keep up with all the new viruses that have arisen over the years. Todos. Dr. Mario returns as an unlockable character in Super Smash Bros. Additionally, he is referenced with the inclusion of "Dr. Mario (Melee)" as an immediately available music track for PictoChat, and the inclusion of "Chill (Dr. Mario)" as an unlockable music track for Flat Zone 2. Todos. However, his viability continues to remain questionable. This area is populated by viruses of three colors — red, yellow, and blue — which stay in their starting position until removed. Combined with its high damage and knockback, it is one of the strongest back throws in the game, having potential to even surpass. Flip a coin, I dare ya. Furthermore, his already sub-par mobility is slower, especially in comparison to the rest of the cast, given the nerfs to his air speed and jump height. Despite the sound effects having been removed from the Sound Test, as well as Dr. Mario having no Sound Test section in. Useful for spacing and comes out quickly. Overall, these changes had little to no effect whatsoever on Dr. Mario's competitive viability. His new down aerial, while having slow startup, is a powerful meteor smash, making it an excellent option for edgeguarding; it is also an extremely solid combo starter with an extremely wide range of follow-ups on grounded opponents depending on their percentage, including neutral attack, forward tilt, up tilt, down tilt, dash attack, forward smash, up smash, down smash, grab, all aerial attacks (including itself), Super Jump Punch and Dr. Tornado. One of the stronger forward smashes in the game, and one of Dr. Mario's most viable KOing options. Dr. Mario's fastest smash attack, making it a rather useful defensive option. However, up aerial's launch angle also makes it much less effective at starting combos when SHFFed or juggling compared to Mario's. A series of clothesline spins. One of the stronger forward smashes in the game, and one of Dr. Mario's most viable KOing options. Unlike in Melee, Dr. Mario now properly functions as a stronger, yet slower version of Mario: he still possesses noticeably more power overall than his normal self (which has been increased even further since Melee), but he is now noticeably slower overall. Dr. Mario's reference sprite was created by Friend Alias, who is … However, Dr. Mario compensates for his slower mobility with another external multiplier that increases the damage of his attacks in comparison, as all of his attacks deal noticably more damage without any compensation on knockback, which enables him to KO more easily as a result. The most prominent one is his lackluster mobility, which hinders his ability to approach opponents, and renders him vulnerable to zoning and circle camping from characters with strong projectile games and high mobility, respectively, similarly to Ganondorf and Incineroar; unlike those two characters, however, Dr. Mario has an effective projectile in Megavitamins, a smaller hurtbox, effective out of shield options, and a decent reflector in Super Sheet, giving him a better defensive game in comparison. This mod gives Dr. Mario's c03 slot a complete makeover based on the Uber Space Pod Twitter parody account. Dr. Mario debuted in Super Smash Bros. Melee as an unlockable character, and returns in that capacity in both Super Smash Bros. 4 and Super Smash Bros. [4] On a lesser note, some of Dr. Mario's animations are less energetic and thus make him appear more serious and contemplative, which Sakurai jokingly said "make him seem like an old man."[4]. Dr. Mario's up tilt has had its hitbox placement adjusted, giving it inferior range in front of and underneath him. Mario sets out to neutralize the outbreak. Although Dr. Mario's moveset is mostly unchanged since Melee, he received his own Final Smash called Doctor Finale. Although Dr. Mario's overall frame data is very fast like Mario's, both his combo game and recovery are noticeably worse than his normal self's, with the latter trait's weakness being attributed to his slower mobility. Although it may seem he has only three like most fighters, the colors of the pills in the animation where he throws them are random (namely, only the first two are, and the two he pulls out next are the same colors as the first two), totaling up to 81 combinations. All in all, Dr. Mario is essentially a straight upgrade of Mario. In Super Smash Bros. Melee, Dr. Mario appeared as an unlockable character with a similar moveset as Mario. Ultimate / Skins / Dr. Mario. Conversely, its late hitbox is decent at edgeguarding, due to its long hitbox duration and larger hitbox than the late hit of Mario's equivalent move. With Link and Young Link now representing different incarnations of Link, Zelda and Sheik now representing different incarnations of Princess Zelda, and Zero Suit Samus now briefly transforming into her Varia Suited form for her Final Smash, Dr. Mario is the only playable character to represent an alternate identity for another character with no gameplay connection between the two (if Odyssey doesn't count since Dr. Mario is a costume in that game). Ultimate after being absent from Super Smash Bros. Brawl. Dr Mario has 88 likes from 103 user ratings. Dr. Mario functions like a stronger, yet slower Mario, owing to the implementation of multipliers to the majority of his moveset and some of his attributes. Due to his short recovery distance, any sufficiently strong attacks, particularly semi-spikes, may launch him too far away to recover properly. As a result, Dr. Mario is both difficult to punish and very effective at punishing. For the Holidays you can play Dr.Mario, but as Santa! Dr. Mario is a slightly slower, but stronger clone of Mario. Can combo into up aerial and Dr. Tornado at low percentages. As an attack, it is notorious for being able to KO very early at the sides of the stage (around 45% at earliest) due to its extremely high knockback growth on its last hit. "[4] To reflect this, a number of Dr. Mario's moves have aesthetic and mechanical modifications, with three being the most noticeable examples: Dr. Mario's forward smash discharges electricity instead of producing a small burst of fire, his neutral special move uses Megavitamins instead of Fireballs,[4] and his side special move, Super Sheet, is a white bed sheet that has more vertical range and less horizontal range compared to Cape. The Viruses from the Dr. Mario game also appear as a trophy. Nintendo knows that the power of Super Smash Bros. Melee is deeply rooted in its past. Dr. Mario (Dr. マリオ, Dr. Mario) is a playable character and returning veteran in Super Smash Bros. for Nintendo 3DS and Wii U.His moveset from Melee has been brought back. The first and second hits can jab lock. Unlike F.L.U.D.D., Dr. Tornado is an effective recovery option, with repeated mashing of the special move button allowing Dr. Mario to rise upward with it. When unlocked, he is fought at New Donk City Hall. His down tilt has received reduced knockback scaling and increased hitstun which improves its utility as a combo starter and grants it combo potential even at percents where Mario's stops working, down aerial has a longer hitbox duration, and strong moves such as Super Jump Punch have been made better for KOing and out of shield option. Thanks. Leave a like if you enjoyed! This page explains how to successfully counterpick the champion dr._mario in the game Super Smash Bros. Overview. A spinning uppercut. Dr. Mario's opponents are all trios of the same character in red, blue, and yellow costumes, referencing the three viruses: Fever, Chill, and Weird. However, he is not classified as an Echo Fighter. Santa Dr.Mario A Skin Mod for Super Smash Bros. [4] Although Dr. Mario's design is based off his appearance in Dr. Mario, Melee modified his design by giving him dark gray pants instead of his traditional white pants. Identical to Mario's. Additionally, Dr. Mario has a new down aerial which can meteor smash opponents much like Mario's forward aerial, which when combined with the changes to Dr. Tornado give him an improved edgeguarding game. Additionally, Dr. Mario shares Mario's notable weakness of having short range in his attacks, which can give him trouble against characters with long or disjointed hitboxes; whereas Mario's faster mobility allows him to somewhat circumvent this weakness, especially against characters with poor mobility and/or frame data, Dr. Mario is less capable of weaving in and out of his opponent's range, making such characters much more difficult for him to deal with. 2. Neutral attack is Dr. Mario's fastest attack, and the first two hits can lock opponents. Dr. Mario is a returning fighter in Super Smash Bros. From SmashWiki, the Super Smash Bros. wiki, This article is about Dr. Mario's appearance in, Esports Arena Smash Ultimate Tournament - Oakland. Official artwork of Dr. Mario from Dr. Mario World. Dr. Mario appears in Super Smash Bros. Melee as an unlockable character. I sure hope this stuff works! Let’s start with Doc’s character concept. However, Dr. Tornado's much shorter range makes it much riskier to use for edgeguarding compared to F.L.U.D.D. Punches on both sides, then gets up. Despite the notable buffs, the overall opinion on him remains the same and that his base fighter, Mario, outshines him in nearly every category. Brain Age: Train Your Brain in Minutes a Day! Pre Alpha Wikis. Overview. Admin. Dr. Mario (マリオ, Mario) is a veteran fighter in the game Super Smash Bros. Universe. This move can be used to aid in recovery, as mashing the B button will make Dr. Mario rise up. Main Wikis. In Dr. Mario World, the potential of an outbreak in the Mushroom Kingdom first mentioned in Dr. Mario comes to pass: red, blue and yellow Viruses appear en masse and are joined by the debuting green, light-blue, purple and pink Viruses. This page was last edited on December 16, 2020, at 17:00. [1] When an experiment goes wrong, the hospital is flooded with three differently colored types of Viruses. Dr. Mario can be awakened in a cloud that is found on a pathway connected by a ribbon that also leads to a city-like area. As in SSB4, Charles Martinet's portrayal of Mario from Brawl was repurposed for Dr. Mario in Ultimate. It is also available periodically for purchase in the shop for 500 coins. Dr. Mario's official art resembles one of his victory poses. Crusade, and Super Smash Bros. Legacy XP. Now you too can become the king of the coin flip. He is a secret character and considered to be a " clone " of Mario, since he is … Steps back, then does a palm thrust that produces electricity. Reaches out. Up smash functions more similarly to Luigi's version than to Mario's version, as it launches the opponent diagonally instead of vertically, and will launch them in the opposite direction of where Dr. Mario is facing as long as they are in front of him; compared to Luigi's, however, it launches at a lower angle, and it has lower base knockback than both Mario and Luigi's up smashes. Likes. Removing all of the Viruses on the screen advances the player to the next level. Use these strategies to hone your skills and learn about popular matchups and game tips Players generally like to know who is good versus who. Somehow he's managed to keep up with all the new viruses that have arisen over the years. Spins and throws the opponent away. Completing it as Dr. Mario has Fever accompany the credits. His design is now based on a combination of his appearance as of Dr. Mario 64 and the dark gray pants he sported in Melee. He has also received many of the same changes as Mario. When coupled with its high damage output, very high knockback scaling and autolink angle, it is useful for edge-guarding, warding off edgeguarders, and even out-prioritizing attacks, and it also possesses excellent KO potential. [2] Arming himself with Megavitamins—a medicine of his own invention[3]—Dr. Clear either Classic Mode or Adventure Mode as Mariowithout using any continues. His moveset appears to be similar to the previous game, though he has a new Down-Air which appears to serve as a powerful spike. His return to the series was announced on SSB4 's official website on October … After using an amiibo, when Mario grabs a Mystery Mushroom he takes on the amiibo character's appearance, complete with character-specific animations and sound effects. Ultimate. Dr. Mario is a veteran fighter in Super Smash Bros. Throws the opponent down to the ground. Performing Doctor Finale on Wii Fit Studio. According to Sakurai, Dr. Mario himself also had his attributes modified,[4] which is reflected in him being stronger than Mario. 2. Dr. Tornado, outside of its improved recovery potential, has been significantly buffed; it has gained notoriety for being able to KO offstage effectively at very low percentages, and when combined with its increased distance, make it a deadly edgeguarding option. It can also semi-spike with above-average knockback, making it a great edgeguarding tool. How's it going? With regard to special moves, Megavitamins travel farther in the air without landing compared to Mario's Fireball, and they bounce twice instead of three times; they also have altered knockback, allowing for a wider range of follow-ups. Despite the term "Echo Fighter" being used in Ultimate to officially denote clone characters, Dr. Mario is not labeled as such presumably because of his subtle mechanical differences. 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