70% of teens mostly spend time on around 3-5 apps on their phones. Most Common Causes of Distracted Driving Crashes in Teens, Survey: Tech Lovers Choose Cellphones Over Sex, Most U.S. Smartphone Owners Check Phone at Least Hourly, How often do you check your phone? Copyright © 2020 CompareCamp. In comparison, in 2019, this game counted around 767,000 concurrent players at its peak, ranking 3rd after Player Unknown’s Battlegrounds (1.085 million) and DOTA 2 (1.036 million). The longing for your gadgets will keep you motivated to finish your assignments and could even give you an extra push when you’re fatigued. This amounts to more than five years of his life. Dec 21, 2020 | … The average smartphone user touches their device 2,617 times a day, excluding the ones performed when the phone is locked. Estimations show that around 3-4% of the total number of US gamers are suffering from “gaming disorder” – the official WHO’s definition of the gaming addiction. Even innocent posts can bear harmful effects on other users. With an average of nearly 8 hours per week spent on video games, German gamers are global leaders. Video games are a great source of entertainment and can be associated with positive health benefits including improved vision, creativity, and cognition when played in moderation. 49% of teens believe that cellphone use has shortened their attention spans. 80% of smartphone users check their phones within one hour before going to sleep. Smartphone addiction is the most prevailing type of technology addiction, so much so that the inability to use the gadget has spruced up its own phobia (nomophobia). In content writing, she finds the perfect stimulus for her curiosity and aptitude for research, as well as a way to deploy her linguistic creativity for the purpose of better understanding. In comparison to female players, 23% of male gamers stated being experts, and 5% saw themselves as aspiring professionals. They are popular. In the US, 11.5% of gamers aged 26-35 years play more than 20h per week. Estimations show that around 3-4% of the total number of US gamers are suffering from “gaming disorder” – the official WHO’s definition of the gaming addiction. Moreover, since online interactions can be discreet, the platforms could encourage illicit affairs like cheating or sexual solicitations. 58% of users tried to limit their mobile phone usage but only 41% believe they were successful. American smartphone users, on average, launch social media apps 17 times a day. That’s just the time they spend in front of a screen for entertainment. In comparison, in 2019, this game counted around 767,000 concurrent players at its peak, ranking 3. after Player Unknown’s Battlegrounds (1.085 million) and DOTA 2 (1.036 million). By player count, the most popular video game of all time on a global scale is the Chinese free-to-play video game CrossFire, developed by Tencent Games/ SmileGate in 2007. Symptoms of excessive gameplay include fatigue, carpal tunnel syndrome, headaches, and a lack of personal hygiene. 72% of users refuse to move more than five feet away from their devices. The highly addictive label was also earned by League of Legends, World of Warcraft, Call of Duty, and Candy Crush. Hope. As the stats below suggest, people bring their smartphones just about everywhere, even in scenarios that don’t call for remote communication. So, what is the current state of the global and US gaming industry, what are the latest, most popular, lucrative, and addictive video games in the world, and who is most likely to be playing them? One-third of parents and teens in the US argue about the latter’s smartphone usage. Male gamers spent almost 8h per week (7h 58 min), compared to 6 hours and 17 minutes that female gamers spent weekly. Understanding Video Game Addiction Over 2 billion people play video games worldwide, and the market for video games is on track to become a $90 billion industry in America by 2020. In the US, 46% of video game players are female. Video games have the power to shift our attention for a while, and during this difficult period, they can give us a break from the coronavirus-infested reality. The US data on. However, the most popular video game by the number of sold copies is Minecraft, released by Mojang in 2011 and sold in more than 176 million copies around the globe. Gamer Demographics. In 2018, Americans spent $6.8 billion more on video games content than the previous year, or $35.8 billion. The projected video game industry growth for the period 2020-2025 is expected to evolve with an annual compound growth rate (CAGR) of 12% and reach a staggering $300 billion by 2025. A study appearing in the medical journal Pediatrics, conducted by research scientist Douglas A. Gentile, Ph.D., examined video game usage rates of 3,034 children and teenagers. Having a healthy mindset is ideal when going online. Phubbed and Alone: Phone Snubbing, Social Exclusion, and Attachment to Social Media, New Report Finds Teens Feel Addicted to Their Phones, Causing Tension at Home, Udemy in Depth: 2018 Workplace Distraction Report, Largest Distracted Driving Behavior Study, Turns Out, a Horrifying Number of People Use Their Phones While Driving, Annual Estimate of Cellphone Crashes 2013, Facts and Statistics about Smartphone Addiction in Teenagers, These 8 Social Media Addiction Statistics Show Where We’re Spending Our Time, Teens spend nearly nine hours every day consuming social media, Life satisfaction: A key to managing internet social media addiction, The relationship between addictive use of social media, narcissism, and self-esteem: Findings from a national survey, Pledge to Put Your #phonedown During Distracted Driving Awareness Month, Facebook has Become a Leading Cause in Divorce Cases, Negative social media effects according to teenagers in the United States as of April 2018, by emotional well-being, More and more young adults are addicted to social media, How Teens and Parents Navigate Screen Time and Device Distractions, Mobile Social Networks Growing Rapidly, Says New Report, People spend almost as much time on Instagram as they do on Facebook, Social media outpaces print newspapers in the US as a news source, More Americans are Getting Their News on Social Media, Experts Reveal the Benefit of Screen Time for Kids, Nearly 20 Percent of Young Adults Use Their Smartphones During Sex: Survey, These Statistics On Our Cellphone Addiction Are Terrifying And More Alarming Than Ever, Research Report Shows How Much Time We Spend Gaming [Infographic], Individual Differences in Video Gaming: Defining Hardcore Video Gamers, The World’s 2.7 Billion Gamers Will Spend 159.3 Billion on Games in 2020; The Market Will Surpass $200 Billion by 2023, Relation of Adolescent Video Game Play to Time Spent in Other Activities, Four beds ready to treat internet addicts, Smartphones as Serious Distractions Statistics, The Dangers of Smartphone Addiction Statistics, Smartphone Addiction Facts & Phone Usage Statistics, Newzoo’s Global Mobile Market Report: Insights into the World’s 3.2 Billion Smartphone Users, the Devices They Use & the Mobile Games They Play, Market Maker Review: Pricing, Pros, Cons & Features. Lifetime global unit sales of video game … It can also lead to violence should the exchanges of insults on the games’ chat function go overboard or if money is involved. Video game addiction statistics from this study revealed the following: 1. For instance, before you can pick up your smartphone or gaming controller, you would need to complete a set number of deliverables. The calculated steady Year-on-Year (YoY) increase rate in the numbers of global gamers is 5.9%. 50 Cheating Statistics: 2019/2020 Demographics, Reasons & Who... 39 Employee Theft Statistics: 2019/2020 Impact & Costs... 26 Key Periscope Statistics: 2018/2019 Data, Facts &... Esticom Review: Pricing, Pros, Cons & Features, Aventri Review: Pricing, Pros, Cons & Features, Top 10 SAP ERP Alternatives & Competitors: Best Similar ERP Software, Compare Best Handguns For Self Defense: Beretta 92FS Vs. Glock 17 Gen4, Comparison of Cheap 9MM Pistols You Should Consider For Self-Defense, 10 Simple Exercises to Reduce Belly Fat at Home. Like smartphones, sites like Facebook, Instagram, YouTube, and Snapchat have encapsulated human life within four borders. If you’re interested in finding out, I say…game on! Meanwhile, only 11% of teenage girls share the same view. Also, it…, Project management platforms go beyond creating workflows, assigning tasks, and monitoring a project’s progress. From online games to participation in gaming culture, the Internet often acts as a critical space for the development and experience of video game addiction. The poorest revenue (2% of the total) in 2019 was projected to come from PC browser games and games played on tablets (9%). From its estimated worth of $152.1 billion in 2019, the industry is projected to double in size in just five years’ time. The negative effects of video game addiction are clear for perceptive individuals to see. Video Game Addiction Stats. With this, they have become one of the most predominant news sources, be it actual news reports, statuses that reflect the finer points of one’s day, or drawn-out opinions on various matters. All B2B Directory Rights Reserved. The poorest revenue (2% of the total) in 2019 was projected to come from PC browser games and games played on tablets (9%). Marija is a content writer, biochemist, and communications associate for several nonprofit organizations. Uplay, on the other hand, counts 199 games. 26% of car accidents are caused by mobile phone use. Physical activities increase the body’s dopamine production, which allows your mind to derive pleasure from them. Heavy use of social media can lead to increased narcissism. Internet users spend the most time on Facebook at 58 minutes, followed by Instagram at 53 minutes, Snapchat at 49.5 minutes, YouTube at 40 minutes, and Whatsapp at 28 minutes. The smartphone gaming industry alone accounts for some $54.9 billion of these earnings. Facebook is now one of the main causes of divorces. According to the US Bureau of Labor, more time is spent on social media than shopping, eating and drinking, socializing in person, and doing household chores. However, everybody wants a part of the “gaming cake,” and stepping into this industry means getting ready for some severe competition. The fact is it only takes a few seconds to figure in a collision at high speeds. “Video-Game Play Induces Plasticity in the Visual System of Adults with Amblyopia.” PLoS Biology 9. The US is second, with an average of 7.61h, followed by Singapore (7.44 hours per week). Reaching an all-time record of 11.45 million concurrent users in March 2020, Counter-Strike: Global Offensive is the most played PC game during the pandemic lockdown. The Battle Royale phenomenon, Fortnite, reached $2.4 billion in annual earnings in 2018, which is the highest ever amount for a video game, according to SuperData stats. Furthermore, this age group is most likely to play at work. The US video game market is currently worth $64 billion, and the estimated. Users unlock their phones 150 times daily. For instance, a person down on his luck browsing social media might feel small upon seeing the luxuries flaunted by other users. The last thing most people look at before going to bed is a smartphone. Males play significantly more than females, with males averaging 7 hours and 53 minutes per week while females clocked in at 6 hours and 17 minutes. A study suggests that people, when unable to answer or separated from their phones for long periods, manifest withdrawal symptoms like increased heart rate and blood pressure. Alcohol addiction is detrimental to a person’s physical, mental and social wellbeing. As a result, you will have an idea of how to deal with the different types of technology addiction. The male-to-female ratio of gamers for 2019 was almost equal in the UK (51% vs. 49%). The latest statistics by gender indicate that the gender gap among gamers is shrinking. We have compiled over a hundred technology addiction statistics, revolving around three platforms that garner the most attention: smartphones, social media, and video games. 12% of users feel like their phones get in the way of their romantic relationships. (Game Designing; MMOS; Forbes; Wealthy Gorilla). 0.3% to 1% of the general population fit the criteria for a video game addiction diagnosis in the US, UK, Canada, and Germany. Currently, more than 2.6 billion people around the globe are playing video games, and for 2021, 125 million newcomers are expected to join them. Although it is not yet recognized by the American Medical Association as a diagnosable disorder, video game addiction is a very real problem for many people. Cellphone use takes up a good portion of one’s day, which means it encroaches on the time usually spent on other activities. In other words, you need other distractions to divert your attention away from social media, video games, and your smartphone. 52% of teen users talk on the phone while driving. Meanwhile, its portability gives it an edge over other devices like laptops and tablets, allowing users to slide it into their pockets or bags. Recent addiction statistics point out that over 10 million gamers across the globe are addicted to video games. Unless a player is at the level to compete at eSports tourneys, striking a balance between leisure and productivity is the way to go. 33% of adult users use their phones while on romantic dates. This is a cause of distracted driving, which leads to car accidents. Just as drug and alcohol abuse is often born from self-medicating, so too is gaming a way for those suffering to try to find solace. The revenue in the gaming market by the end of 2020 is expected to reach $18.43 billion. five years’ time. Value of the video games advertising market worldwide 2015-2024. The average person does it 110 times a day (and up to every 6 seconds in the evening), Average person now spends more time on their phone and laptop than sleeping, study claims. READ NOW. But Internet addiction is, of course, not only experienced by gamers, nor is Internet addiction necessarily directly related to gaming even for those struggling with video game addiction. The global phenomenon of video game playing seems resistant to the global crisis of this type, and with it, a sure bet for many aspiring entrepreneurs, as the. Adolescents spend more time playing video games than reading, doing homework, and engaging in sports and active leisure. reveal that around 6.9% of college students are pathological gamers. Each month we help +100k companies to find efficient online tools. Furthermore, around 70 million people were expected to follow Esports finals in 2020, before the outbreak of the COVID-19. It’s all fun and games … until it isn’t. Significant Yoga Statistics: 2019/2020 Benefits, Facts & Trends, 37 Leadership Statistics: 2019/2020 Data, Trends & Predictions. People with smartphones far outnumber those who have toilets. data for players shows that the average gamer in the US is a 33-year-old male with an education degree. Ever heard of the video game Fortnite?With an estimated 125 million total players, it’s becoming the hottest game on the internet, surpassing Minecraft.But for some, the draw to play video games like this one begins to take over their lives, and becomes like an addiction.. By player count, the most popular video game of all time on a global scale is the Chinese free-to-play video game CrossFire, developed by Tencent Games/ SmileGate in 2007. Required fields are marked *. 97% of male teens and 83% of female teens play videogames, be it on a console, mobile, or their computers. 86% of smartphone users check their phones while talking to friends and family. The average gamer plays for about 6 hours every week. In fact, 76% of videogame players prefer to play on their mobile phones. 0. Man Hunt: (2004) A 17-year-old from England was sentenced to life for emulating a death scene in a video game, where he stabbed a 14-year-old kid over 50 times until he died. One thing they do agree on is that the percentage of players who meet the proposed criteria for addiction to video games is small. Being young typically means going out with friends, being at fun parties, and traveling to pristine locations. Furthermore, this age group is most likely to play at work. The gaming industry in 2019 was expected to generate $152.1 billion in revenue, which is a 9.6% increase since 2018, when it generated $131 billion. This potentially affects one’s academic or professional performance. Nowadays, a good project management software solution also takes the role of a virtual workspace that can accommodate…, Accounts payable, or AP, is a subset of accounting that deals with recording, managing, and finally paying the money owed by the company to its suppliers or creditors. Aside from playing, male hardcore gamers spend 1 hour and 53 minutes daily researching games while females spend 1 hour and 30 minutes. In the US, 46% of video game players are female. According to the video game demographics statistics, the most enthusiastic players were shown to be Japanese gamers, whose average longest gaming session is 5.14h. As a result, video game addiction is a condition with symptoms similar to drug abuse. Battle Royale phenomenon, Fortnite, reached $2.4 billion in annual earnings in 2018, which is the highest ever amount for a video game, according to SuperData stats. However, according to these. 58.6% of the youngest adult male gamers aged 15-25 would say yes to a career as a professional gamer if they could support themselves, as per the 2019 Limelight report. Furthermore, college statistics reveal that around 6.9% of college students are pathological gamers. Fortnite marked the biggest annual earnings in gaming history in 2018. With millennials beginning to take up leadership roles in companies, the hours they waste in front of their phones over personal matters could have been spent to advance business initiatives. US adult users spend around 3 hours and 43 minutes in front of their phones, which is slightly longer than the time spent in front of the television. Counting over. The number of games for GoG, Nintendo Switch, PS4, and Xbox One is significantly lower, 3125, 2330, 1893, and 1760 games, accordingly. Calculated by population, South Korea, with 40 million, is the most passionate country for esports. Video Game Addiction, or gaming disorder, was recently classified as a disease by the WHO. Your email address will not be published. Over a week, video games are played an average of 20 hours. Nearly three quarters of the world will just use their smartphones to access the internet by 2025, Smartphone Addiction: 7 in 10 Adult Owners Keep Them Close Most of the Time, Average US Time Spent with Mobile in 2019 Has Increased, More and more people are using their smartphones for work, IT in the Toilet: Study shows cellphones big in the bathroom. 11 teens die per day from distracted driving caused by their mobile devices. Today, there are more than 2.6 billion people around the globe actively playing video games, Newzoo estimations state. A two-second distraction increases the likelihood of a car crash by 20%. On average, a driver spends 3.5 minutes on their phone while driving. There are over 2,400 video game companies worldwide, and figures published in Gaming Shift reveal the existence of around 1.2 million video games globally, including copies of the most successful ones. The global esports market was also expected to reach $1.4 billion by the end of 2020. Every year, worldwide, alcohol is the cause of … Germans spend 4.96 hours, on average, on their longer gaming session, ranking 3rd in the world. Smartphone addiction probably won’t be as serious if people weren’t so addicted to social media to begin with. The average time gamers spend playing per week is 7.11h, which is by 19.2% more than the time gamers spent in 2018 (5.96 hours). Smartphones were projected to account for 36% of the total. In a survey conducted by Zendrive in 2017, it was found that drivers use their phones in 88% of their trips. For the aforementioned reasons, texting while driving is banned in 41 states in the US. 35% of teens don’t consider watching videos, playing games, and using social media on their smartphones while in class to be rude behavior. $50 million in prizes are reserved for these e-sport professionals in America as well as China. People who use Facebook more than once per hour are more likely to experience conflicts with their partners. Teens, on the other hand, spend almost nine hours daily on social media. However, everybody wants a part of the “gaming cake,” and stepping into this industry means getting ready for some severe competition. There are 5.19 billion mobile phone users in the world. How Many Texts Do People Send Every Day (2018)? General Video Gaming Statistics – 2020 The video game market worldwide is expected to worth 138 billion dollars in 2021 About 81% of US citizens play and pay for games The esports market is about to exceed $1.5 billion by 2023 19.5% were playing less than 1h, while 15.5% were spending 5 to 10h. Unhooking yourself from the stranglehold of your favorite gadgets boils down to seeing technology addiction for what it really is—an uncontrolled habit. show that the interest in playing games will only grow in the foreseeable future, enriching many lives with quality entertainment. 33% of teens spend more time communicating with close friends online instead of meeting up in person. After all, Mark Zuckerberg’s net worth wouldn’t have reached $54 billion if social media isn’t inherently addictive. Video game addiction is very common. A 2019 report reveals that most gamers around the world (30.6%) spend between 1 and 3h playing consecutively. A smaller percentage of the surveyed (24.5%) admitted to playing between 3 and 5 hours in a single session. As gamers around the globe are breaking records, indulging more than ever in their favorite video games, the stats are spinning wildly, giving the industry a new face and different perspectives for the future. It’s the same dopamine release process that triggers addiction to video games, screens and chemicals, such as alcohol. If tablets are factored in, the time spent balloons to 4 hours and 33 minutes daily. The highly addictive label was also earned by League of Legends, World of Warcraft, Call of Duty, and Candy Crush. The best video games to play during lockdown, ... video game addiction statistics 2020: 8 results. From the registered, 2.47 billion gamers across the world joined the video gamer family in 2019. Unfortunately, 19% of them end up dropping their phones inside the bowl. The Top 10 countries in terms of smartphone usage are Brazil, China, United States, Italy, Spain, South Korea, Canada, United Kingdom, Germany, and France. 75% of US users use their phones in the toilet. And this is not counting the instances when people use their desktops and browsers. 31% of adult mobile phone users never switch off their phones. (Variety; Forbes; Globe News Wire; Newzoo). In the US, 26 billion SMS messages are sent per day. Top Searches Holiday Gifts. From its estimated worth of $152.1 billion in 2019, the industry is projected to double in size in just. The basic version of this game is free to download and play, but the microtransactions for the in-game skins, “Battle Pass” updates, and emotes make up for this enormous sum. But that hasn’t stopped people from using their phones while driving as the data below clearly indicates. 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