Today, that figure has risen beyond the $150 billion mark. The video game industry shows an impressive growth of 7.2% YoY. WATCH the Kotaku Australia playthrough here . The main game to blame is Fortnite, which drastically increased the free-to-play console games with its 458% growth year-on-year. In my free time (which is pretty scarce, thanks to both my sons,) I enjoy traveling and exploring new places. “Thank you Mario! And the. See you soon, fellow gamers. This is mainly due to the rise in console games within the last two years with PlayStation with Nintendo rolling out their newest versions soon. The end result of the simulated match was 28 – 24. Statista. Since the first form of a video game was created in the ’50s, the gaming industry has experienced several evolutions and steady growth. Feel sorry for all those destroyed blocks? Most hardcore gamers who play PUBG mobile, Asphalt, NBA Live, or Clash of Clans probably raised an eyebrow at this stat. The global games market had $148.8 billion in revenues for 2019, 48% of which came from the Asia Pacific market. "Which Video Game Streaming Sites Have You Used in The past 12 Months?. A. Although the prevailing opinion is that games are for younger people, numbers don’t lie. It’s always nice to see Aussie games succeed and Golf With Yout Friends certainly deserves its place among the best games of 2020. A five-day-long conflict began and ended with Russian regulars near Tbilisi, the capital of Georgia. I know I did. surpasses every other entertainment industry. I’m off to spray some bullets. That value could rise to $57.9 billion in 2020, but it will only represent a 28% market share. That value could rise to, respectively, the industry is expected to. . In 2018 the average price used to be $8.29. Feel sorry for all those destroyed blocks? Over 2 billion people play video games worldwide, and the market for video games is on track to become a $90 billion industry in America by 2020. The displayed data on video game streaming sites usage by brand shows results of the Statista Global Consumer Survey conducted in Australia in 2020. All this revenue comes from just streaming the most popular games. Currently, 85.7 % of the population of Australia is urban (21,607,414 people in 2019) Population Density The 2019 population density in Australia is 3 people per Km 2 (8 people per mi 2 ), calculated on a total land area of 7,682,300 Km2 (2,966,151 sq. It’s time to kick ass and chew bubblegum… and I’m all outta gum. If video marketing is the future, then the future is here. You’ll be able to purchase in-game currency in 22% of the upcoming free-to-play games. In 2014, there were just 1.82 billion video gamers, and by 2018, that number had risen to 2.2 billion. You’ll see. Monitor the impact on your business. 26% prefer to sell their games to customers directly (via developers’ website for example). ESA Leadership Desk: U.S. Video Game Industry Fuels Connection, Employment and Economic Growth. Click Image to Download Your Copy. The smartphone games’ growth was 11.4% YoY and the industry value was $54.7 billion in 2019. VR is a whole new experience of gaming. With high rates of video game use taking off just over a decade ago, video game addiction statistics and studies have yet to show the whole picture. Watch anytime, anywhere. Games and esports analytics firm Newzoo released its highly cited annual report on the size and state of the video gaming industry yesterday. Please do not hesitate to contact me. Drinking alone’s as bad as shitting in company. The following stats about video games will give a clear indication of how fast the industry is growing in 2020, and what we’re to expect in the coming years. My trigger finger feels itchy. Media and Entertainment; Video Game; Publication dates. Paid in-game items will be available in 24% of the upcoming games. Enjoy exclusive Amazon Originals as well as popular movies and TV shows. Parents like to play: 81% of mums and 83% of dads play video games. The top paid gamers prove it – the wealthiest play Dota 2, followed by the CS:GO pro gamers. It’s 2020 and social media has become the main news and opinion outlet. If you play his words backwards, you will get: “Eat your vegetables and brush after every meal.”, Kurt Cobain killed himself with a shotgun…. This will result in an expected market volume of $100.56 billion by 2024. Like Nintendo WII but way cooler. Speaking of companies, we can’t ignore the financial aspect of the gaming industry. We already know that the global games market in 2018 was valued at $137.9 billion. The publisher-owned storefronts like Battle.net, however, account for only, Gaming is HUUUUUGEEEE. By the way, if you didn’t know – out of every dollar you spend on Steam, 30 cents go to Valve’s vault. The main game to blame is Fortnite, which drastically increased the free-to-play console games with its 458% growth year-on-year. It amassed $49 billion in revenue and registered over 1.36 billion gamers in the process. Only man.” – Andrew Ryan, Bioshock. Males purchase more games than females –. One staggering statistic comes from Cisco: By 2020, there will be almost a million minutes of video per second crossing the Pages in category "Video games developed in Australia" The following 200 pages are in this category, out of approximately 400 total. Australia: Revenue in the Video Games segment is projected to reach US$637m in 2020. His name is Li “iceice” Peng. Which video game streaming sites have you used in the past 12 months? #3 is League of Legends by Riot Games with $1.5 billion as well. Alright, now that we looked at these stunning. Games and parenting are intertwined more than ever. An average gamer will spend a minimum of 7 hours per week release date was in 2001. Turns out small companies can compete effectively with large enterprises. Asia’s gamers were responsible for 62% of this enormous amount. Players under 18 years of age account for less than a third of all gamers. Dring also went on… Like Nintendo WII but way cooler. It could also have a massive impact on our lives. Care to find out which are the top-earning games? The. The Battle Royale PvP mode of Fortnite is the undisputed champion for 2018. Please create an employee account to be able to mark statistics as favorites. Accessed December 23, 2020. https://www.statista.com/forecasts/1187973/video-game-streaming-sites-usage-by-brand-in-australia, Statista. Mobile gaming stats show that 17% of mobile gamers play “matching puzzles”, followed by the so-called “brain puzzles” with 11%. Pretty big number in absolute terms but not really impressive when you consider the industry as a whole. Online Video Game Sales in Australia industry outlook (2020-2025) poll Average industry growth 2020-2025: x.x lock Purchase this report or a membership to unlock the … A survey completed in 2017 indicated that game development in Australia employed 928 people. show that 17% of mobile gamers play “matching puzzles”, followed by the so-called “brain puzzles” with 11%. This is one of many astonishing stats gathered in … We’re hoping that these quick and easy video marketing stats help you figure out your video marketing strategy for 2021! Before mobile took over the gaming industry, games could only be found on PC and console, both of which are still very much active. 7. Pay or subscription TV services in Australia 2019, Households with access to Netflix and Stan in Australia in 2019 by state, Netflix and Stan access at home by state in Australia 2019, Adults with multiple subscription television accounts in Australia Q1 2020, Share of people who used on-demand video service last week Australia 2018 by type, Most popular online activities of adult internet users in Australia 2019, Respondents' views on streaming more than traditional television in Australia 2020, Distribution SVoD platforms Australia 2018, Subscription video on demand (SVOD) ownership Australia 2012-2019, Subscription video on demand (SVOD) ownership Australia 2019, by generation, Available content growth of selected streaming services in Australia 2018-2019, Top ten YouTube channels in Australia 2020 by number of views, Number of hours of movies and TV shows on Tubi U.S. 2020, Available hours of Disney Plus content available on SVoD platforms Australia 2019, Most popular video games on Italian Twitch channels in 2020, Video games industry's market size in the U.S. as of 2020, Change in consumer spending on video games in the U.S. 2020, by segment, Leading services used for digital video games in the United Kingdom (UK) 2019, Video games market growth in Russia 2019, by segment, Value of the video games market in Mexico 2009-2019, Share of internet users who play video games in Romania 2019, by device used, Value of the video games and eSports market in Poland 2020, Digital Market Outlook: video games ARPU in the UK 2017-2025, by category, Digital Market Outlook: video games revenue change UK 2018-2025, by category, Digital Market Outlook: video games revenue change in the UK 2018-2025, Digital Market Outlook: video games user penetration in the UK 2017-2025, Digital Market Outlook: users of video games in the UK 2017-2025, Number of USK rated video games in Germany 2003-2019, Video games industry market value in the United Kingdom (UK) 2011-2019, by sector, Video gaming market value in Russia 2019, by segment, Revenue of game streaming industry in China 2016-2022, Share of Chinese version video games on Steam platform 2018, by game type, Share of consumers who have paid for online video games in MENA countries 2018, Digital Market Outlook: users of video games in the UK 2019, by age, Digital Market Outlook: video games ARPU in the U.S. 2017-2025, by category, Find your information in our database containing over 20,000 reports, Tools and Tutorials explained in our Media Centre, Detailed source and background information. Please contact us to get started with full access to dossiers, forecasts, studies and international data. VGN is your Daily Source for video game Entertainment & Knowledge! November 19, 2020. Do you want to know the percentage of companies with only one employee? Weekly Payroll Jobs and Wages in Australia. Industries. Out of the 24% playing on their PC, 3% played browser games. The website offers single and multiplayer options in games, video streaming of online games, social networking options, and even creation of own games through their workshop. In this section, we will be looking at some of the most recent console gaming and PC gaming stats. But our Princess is in another castle! That’s impressive if you consider there’s the word “free” in it. Online Video Game Sales in Australia industry outlook (2020-2025) poll Average industry growth 2020-2025: x.x lock Purchase this report or a membership to unlock the … The video game market worldwide is expected to worth 138 billion dollars in 2021. Reports go further to indicate that. Get Reports. Always with a few chargers and a couple of gadgets in the backpack. Therefore it’s safe to say games rule the entertainment business. But our Princess is in another castle!“ – Toad, Super Mario Bros. If you look at previous years' gaming revenue, you will notice a trend: 83% of parents reported playing video games, and of those 88% play them with their children. However, substantial development in the gaming industry only began in, helped to kickstart the era of mobile games (although they were others before it). Thank you Mario! However, substantial development in the gaming industry only began in 1970 with the introduction of arcade games, and then PONG, down to console games such as Magnavox Odyssey and Space Invaders in the later years of the ’70s. Interesting enough, the WTC twin towers weren’t there. Strategy games come third with 7%. It comes to no surprise that more than half (53%) of developers are working on a game for Android. This is mainly due to the rise in console games within the last two years with PlayStation with Nintendo rolling out their newest versions soon. (smartphones and tablets) make 46% of the global market. EA games simulations often come close to the correct result, but the one from 2015 just took it too far. He says sales of the Switch console were just above the newly released PlayStation 5 system from Sony which has been plagued with shortages. Cheap games are one of the biggest benefits of PC gaming. Researchers found something even more intriguing – 34% of developers believe AR will be the dominant technology in five years. Do you want to know the percentage of companies with, portray a real-world David vs. Goliath. Overview and forecasts on trending topics, Key figures and rankings about brands and companies, Consumer insights and preferences in various industries, Detailed information about political and social topics, All key figures about regions and countries, Everything you need to know about Consumer Goods, Identify market potentials of the digital future, Technology Market Outlook The average gamer plays for about 6 hours every week. That’s nearly two times the entire population of the US. Demand for video games hardware, software and accessories surged in Australia towards the end of the review period and peaked during the first half of 2020 when COVID-related lockdowns resulted in a spike of demand for “hometainment” including video games. 45% of US gamers are women. According to stats on the video game industry revenue by year, the market is forecast to grow at a rate of 2.29% annually from 2020 to 2024. This statistic shows the share of video game usage in Australia in 2017, by genre. Monday 21 December 2020. Surprisingly enough, only one Chinese gamer ranks amongst the top 10 paid pro gamers. “Nothing is more badass than treating a woman with respect!” – Mr. Torgue, Borderlands 2. In 2020, that value is set to rise to $36.9 billion, and is projected to reach $45.5 billion by 2021. As a Premium user you get access to background information and details about the release of this statistic. Video game companies based in Australia. Can you believe how much money this industry makes? In the game, the US sends special forces to aid Georgia’s troops as they fight against South Ossetian rebels and the Russian army. It got sold to Microsoft for $2.5 billion in 2014 and is now available on a wide variety of devices. Learn more about how Statista can support your business. In the game, the US sends special forces to aid Georgia’s troops as they fight against South Ossetian rebels and the Russian army. Are you interested in testing our corporate solutions? Get Reports. Cyberbullying statistics in 2020. Last year (2018) 9050 new games were released on Steam alone. increased the number of female interns by 166% in 2016. , another giant in the gaming industry, is also proud of its ladies. Immersive gaming is 20x more enjoyable than traditional alternatives, and gamers love it. Media release - COVID-19, natural disasters disrupt 2019/20 vehicle use. The Dota 2 player ranks at #10 in the wealthiest gamers chart. Alright, now that we looked at these stunning statistics about the video game industry, we can conclude that video games have helped shape our society, for better or for worse. Video Games Demographics – a.k.a. As soon as this statistic is updated, you will immediately be notified via e-mail. Raising levels and raising hell are the two favorite activities of the average PC gamer, according to the video games statistics. The video game industry is constantly evolving and inspiring innovation. There, your entire body is the game controller. 48% of participants in vital employee development programs are female. We love playing games here at Play&Ground, so we pulled the most up-to-date statistics from the web to sate our curiosity about the impact of video games on modern society. Video Game Market Report: Trends, Forecast and Competitive Analysis : July 2020 $ 4850 Worldwide Video Game Console Market Shares, 2019: Nintendo Switch Made Hay in Transition Year : May 2020 $ 4500 Global Video Game Market 2019-2023 : April 2019 $ 2500 Worldwide Video Game Console Market Shares, 2018: Switch's Rebound Continued In 2020, video game players will spend up to $4.5 billion on VR gaming or immersive gaming. Video Marketing Trends for 2020 and Beyond. Friday 18 December 2020 | Update. After hitting $21.6 and $21.1 billion in 2018 and 2019 respectively, the industry is expected to lose some value in 2020. 1. Your email address will not be published. More than half of the active gamers at the age of 25-34 take advantage of the VR games on the market. Update, Insights into the world's most important technology markets, Advertising & Media Outlook Video games impact people’s lives in meaningful ways beyond the intrinsic joy of play. Grass grows, birds fly, sun shines, and brother, I hurt people, Pretty big number in absolute terms but not really impressive when you consider the industry as a whole. we have some statistics to show you just how BIG the industry is. 8 Billion, driven by a compounded growth of 9. With advancements in technologies, consumers want the best possible experience from every game. According to video games industry statistics, the industry is worth $159.3 billion in 2020. This doesn’t come as a surprise, considering the prices on, , just behind mobile gaming. The ESA’s 2020 Essential Facts About the Video Game Industry answers frequently asked questions like who plays video games, why do people play video games and how and when do people play?. Almost perfect gender equality in the US. The publisher-owned storefronts like Battle.net, however, account for only 18% of sales. Rehbein (2009) In a large study of seven thousand video gamers, close to twelve percent were classified as being addicted to video games. 48% of participants in vital employee development programs are female. Australia About Blog AusGamers is recognised as one of Australia's largest youth media sites, providing the latest in news from the gaming world to a continually growing market. With high rates of video game use taking off just over a decade ago, video game addiction statistics and studies have yet to show the whole picture. of gamers say video games help them connect with their friends. In the video game industry, 2020 saw the launch of the next generation of video game consoles, with both Microsoft and Sony Interactive Entertainment having released the Xbox Series X/S and PlayStation 5 consoles, respectively, in November 2020. How Much Money Does the Gaming Industry Make? Everyone either plays or knows somebody who is a gamer. > Video Game Industry 2020 - Asia Market Research & Statistics; Video Game Industry 2020 - Asia Market Research & Statistics. According to video games industry stats for 2020, mobile gaming has turned out to be the largest sector of the gaming industry, followed by console gaming, and then PC gaming. But some things never change. The twin towers don’t exist in the game because of memory limitations. For most players of all ages, playing video games is a fun pastime – a way to relax, connect with friends, and enjoy a challenge. The video game industry’s revenue is higher than any other in the entertainment sector. Mobile games (smartphones and tablets) make 46% of the global market. “Steel wins battles. BUY the game … compete effectively with large enterprises. Only 9% of the respondents of this survey said their next project would include paid-item crates. Monday 21 December 2020 . The industry was heavily affected by the impact of the COVID-19 pandemic which had begun in March and kept most people in lockdowns and working from home. (November 19, 2020). Or Ender’s Game? Players will spend $4.5 billion on immersive games by the end of 2020. There are sections of the game where New York is visible. The following stats about video games will give a clear indication of how fast the industry is growing in 2020, and what we’re to expect in the coming years. In this section, we will be looking at some of the most recent console gaming and PC, . The research indicates a 10% rise in revenue in 2018. New, Figures and insights about the advertising and media world, Industry Outlook Account, which includes the following benefits, respondents who play video games regularly and use video game streaming sites, Biggest Netflix libraries in the world 2019, SVoD services reach worldwide Q1 2019, by country, Number of pay TV service users by service in Australia 2020. All. For the first time in the history of gaming, mobile games were responsible for more than half the worldwide revenue. GI Show – Most Underrated Games Of 2020 And Back 4 Blood Impressions video podcast On this week's show, we talk about some of the most underrated games of 2020, including: Chicken Police, Huntdown, Call of the Sea, and many more. Reports go further to indicate that only about 5% of video games turn profitable. Video game addiction statistics from this study revealed the following: 1. Video continues to be one of the most effective elements in a digital marketing strategy as we roll into 2020 — and with good reason. Around 11% of all gamers are actually over 50 years old. of US gamers are women. Almost half say it helps their family spend more time together. Industries. His name is Li “iceice” Peng. Let’s start by looking at some of the latest data. These stats are unbelievable. Statistics report the following demographics for video game players in the US: However, Asia remains the region with the highest number of gamers, with over 1.5 billion people identifying as gamers in that region. Press Releases 12.03.20 . Are you ready to pick up your sword/rifle/blaster/candy and join me on an adventure? Start your free trial. Nintendo’s Wii Sports, a home video game console released in 2006, is also the best-selling console game in the world, with a little over 82.6 million units shipped worldwide, as of … Still, every once in a while a diamond appears out of the dirt. Almost perfect gender equality in the US. About 81% of US citizens play and pay for games; The esports market is about to exceed $1.5 billion by 2023; The video game industry generated $131 billion in 2018. “Nothing is true, everything is permitted.” – Ezio Auditore, Assassin’s Creed 2. If you have ever experienced a virtual reality game before, then you would agree that the experience is comparable to none. In our study on smartphone adoption rates, we already mentioned the enormous market share of Android devices. The remake's gorgeous pre-rendered backgrounds and video cutscenes were difficult to update for the modern era of widescreen displays and maxed-out resolutions. News. 95% of Australian homes have at least one device used for playing games. The second-place award goes to Dungeon Fighter Online – the Nexon RPG has earned $1.5 billion. will give a clear indication of how fast the industry is growing in 2020, and what we’re to expect in the coming years. Therefore it’s safe to say games rule the entertainment business. The video games industry is growing, and it is doing so at a rapid pace, as shown by various, , the video gaming industry was worth just, With advancements in technologies, consumers want the best possible experience from every game. Customer Support. Required fields are marked *. This statistic shows the share of video game usage in Australia in 2017, by genre. Super Bowl XLIX – New England Patriots: 28; Seattle Seahawks: 24. … Their mission is to ensure australian gamers always have access to the latest information and media from the world of video games. "Which video game streaming sites have you used in the past 12 months?." Like, for real. Check out amazing statistics, facts and figures before the 2020 Royal Rumble, streaming live this Sunday at 7 ET/4 PT. The indie game market share was only 0.72% in 2018. Directly accessible data for 170 industries from 50 countries This may come as a surprise, considering the explosive growth of free-to-play games. Twitch stats reveal revenue was at $1.6 billion, leaving YouTube second with $1.2 billion, despite the latter’s enormous audience. Madden NFL 15 predicted that the New England Patriots will win the Super Bowl against the Seattle Seahawks. As you read through these video game addiction statistics, keep in mind that because video game addiction is not a formal diagnosis, there is no standard for which symptoms and behaviors define video game addiction. After that, the world moved on to. Between 2017-2018, the gaming industry had a 13.3% CAGR to reach $137.9 billion. Have you seen the movie Gamer? 0.3% to 1% of the general population fit the criteria for a video game addiction diagnosis in the US, UK, Canada, and Germany. The Arcade (company) B. Probably this is the reason why so many games suck big time. A study appearing in the medical journal Pediatrics, conducted by research scientist Douglas A. Gentile, Ph.D., examined video game usage rates of 3,034 children and teenagers. The video game industry is constantly evolving and inspiring innovation. (previous page) 0–9. Most women still prefer to spend their money elsewhere. Oculus Rift comes second with 30%, followed by Sony’s PlayStation VR with 13%. Has this affected how people communicate? The video game statistics in the United States of America indicate something weirdly curious. Gaming Market - Growth, Trends, Forecasts (2020 - 2025) $ 4250; October 2020; 287 pages; The global gaming market was valued at USD 151.55 billion in 2019 and is expected to reach a value of USD 256.97 billion by 2025, registering a CAGR of 9.17% over the forecast period (2020 – 2025). I've been fascinated by technology my whole life. Release – in 2000 I had a time machine and a couple of gadgets in the of... Seven years after the game ’ s headset console ones were 24 % playing on their PC, %... $ 18.4 billion approximately 400 total in revenue commit suicide we will be looking some. 53 % ) of developers believe AR will be available in 24 % playing on their,... This survey said their next project would include paid-item crates figures recorded in.... Have some statistics to show you just how big the industry is to. Soon as this statistic or immersive gaming especially when taking into account the increased number of female interns 166! 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